
Envió de Items CityVille nombre de Objetos e id del vecino para el programa
Puedes descargar el programa aquí
http://www.megaupload.com/?d=HGBBR4OI
y abrirlo con WinRar
y abrirlo con WinRar
Los objetos que pueden enviar o recibir con este programa son los que tienen en su inventario.
los códigos son los siguientes
Nombre del objeto y objeto que se pone en el programa
Permisos --- permits
o también los pueden buscar en estas direcciones!!!!
http://www.gamesgroups.net/otros-trucos/todos-los-codigos-xml-cityville/
Para obtener el Id de algun vecino tenemos que dar click derecho o secundario
en alguna publicasion del vecino (tiene que ser como se mustra en la imagen) y dar click en Copiar direccion de enlace.
La pegamos en un bloc de notas y...
el Id son los numeros que están después de frHots=
por lo regular son 11
http://apps.facebook.com/cityville/Reward.php?frHost=31380664630&frId=db30b8bf15051186d8d02205d3f
dan click en enviar y esperan a que salga la sig. ventana
Puedes descargar el programa aquí
Esta es una versión de Prueba dudas o comentarios háganlos saver aquí
Animacion Con Lineas en Java
Capturas de Pantalla
Codigo
package masterdavidjavabasico;
import java.awt.*;
import java.applet.Applet;
public class BouncingLines extends Applet implements Runnable {
Thread runner = null;
final static int WIDTH = 600;
final static int HEIGHT = 500;
Image image;
Graphics graphics;
int[] x1;
int[] y1;
int[] x2;
int[] y2;
int dx1 = 2 + (int)( 3 * Math.random() );
int dy1 = 2 + (int)( 3 * Math.random() );
int dx2 = 2 + (int)( 3 * Math.random() );
int dy2 = 2 + (int)( 3 * Math.random() );
static int first = 0;
final static int LINES = 50;
public void init() {
x1 = new int[LINES];
y1 = new int[LINES];
x2 = new int[LINES];
y2 = new int[LINES];
x1[0] = (int)( WIDTH * Math.random() );
y1[0] = (int)( HEIGHT * Math.random() );
x2[0] = (int)( WIDTH * Math.random() );
y2[0] = (int)( HEIGHT * Math.random() );
for ( int i = 1; i < LINES; i++ ) {
x1[i] = x1[0];
y1[i] = y1[0];
x2[i] = x2[0];
y2[i] = y2[0];
}
image = createImage( WIDTH, HEIGHT );
graphics = image.getGraphics();
}
public void start() {
if ( runner == null ) {
runner = new Thread( this );
runner.start();
}
}
public void stop() {
if ( runner != null && runner.isAlive() )
runner.stop();
runner = null;
}
public void run() {
while (runner != null) {
repaint();
try {
Thread.sleep( 20 );
} catch ( InterruptedException e ) {
}
}
}
public void paint( Graphics g ) {
update( g );
}
public void update( Graphics g ) {
graphics.setColor( Color.white );
graphics.fillRect( 0, 0, WIDTH, HEIGHT );
graphics.setColor( Color.red );
int line = first;
for ( int i = 0; i < LINES; i++ ) {
graphics.drawLine( x1[line], y1[line],
x2[line], y2[line] );
line++;
if ( line == LINES ) line = 0;
}
line = first;
first--;
if ( first < 0 ) first = LINES - 1;
x1[first] = x1[line];
y1[first] = y1[line];
x2[first] = x2[line];
y2[first] = y2[line];
if (x1[first] + dx2 < WIDTH)
x1[first] += dx1;
else
dx1 = -(2 + (int)( 3 * Math.random() ));
if (x1[first] + dx1 >= 0)
x1[first] += dx1;
else
dx1 = 2 + (int)( 3 * Math.random() );
if (y1[first] + dy1 < HEIGHT)
y1[first] += dy1;
else
dy1 = -(2 + (int)( 3 * Math.random() ));
if (y1[first] + dy1 >= 0)
y1[first] += dy1;
else
dy1 = 2 + (int)( 3 * Math.random() );
if (x2[first] + dx2 < WIDTH)
x2[first] += dx2;
else
dx2 = -(2 + (int)( 3 * Math.random() ));
if (x2[first] + dx2 >= 0)
x2[first] += dx2;
else
dx2 = 2 + (int)( 3 * Math.random() );
if (y2[first] + dy2 < HEIGHT)
y2[first] += dy2;
else
dy2 = -(2 + (int)( 3 * Math.random() ));
if (y2[first] + dy2 >= 0)
y2[first] += dy2;
else
dy2 = 2 + (int)( 3 * Math.random() );
g.drawImage( image, 0, 0, this );
}
}
import java.awt.*;
import java.applet.Applet;
public class BouncingLines extends Applet implements Runnable {
Thread runner = null;
final static int WIDTH = 600;
final static int HEIGHT = 500;
Image image;
Graphics graphics;
int[] x1;
int[] y1;
int[] x2;
int[] y2;
int dx1 = 2 + (int)( 3 * Math.random() );
int dy1 = 2 + (int)( 3 * Math.random() );
int dx2 = 2 + (int)( 3 * Math.random() );
int dy2 = 2 + (int)( 3 * Math.random() );
static int first = 0;
final static int LINES = 50;
public void init() {
x1 = new int[LINES];
y1 = new int[LINES];
x2 = new int[LINES];
y2 = new int[LINES];
x1[0] = (int)( WIDTH * Math.random() );
y1[0] = (int)( HEIGHT * Math.random() );
x2[0] = (int)( WIDTH * Math.random() );
y2[0] = (int)( HEIGHT * Math.random() );
for ( int i = 1; i < LINES; i++ ) {
x1[i] = x1[0];
y1[i] = y1[0];
x2[i] = x2[0];
y2[i] = y2[0];
}
image = createImage( WIDTH, HEIGHT );
graphics = image.getGraphics();
}
public void start() {
if ( runner == null ) {
runner = new Thread( this );
runner.start();
}
}
public void stop() {
if ( runner != null && runner.isAlive() )
runner.stop();
runner = null;
}
public void run() {
while (runner != null) {
repaint();
try {
Thread.sleep( 20 );
} catch ( InterruptedException e ) {
}
}
}
public void paint( Graphics g ) {
update( g );
}
public void update( Graphics g ) {
graphics.setColor( Color.white );
graphics.fillRect( 0, 0, WIDTH, HEIGHT );
graphics.setColor( Color.red );
int line = first;
for ( int i = 0; i < LINES; i++ ) {
graphics.drawLine( x1[line], y1[line],
x2[line], y2[line] );
line++;
if ( line == LINES ) line = 0;
}
line = first;
first--;
if ( first < 0 ) first = LINES - 1;
x1[first] = x1[line];
y1[first] = y1[line];
x2[first] = x2[line];
y2[first] = y2[line];
if (x1[first] + dx2 < WIDTH)
x1[first] += dx1;
else
dx1 = -(2 + (int)( 3 * Math.random() ));
if (x1[first] + dx1 >= 0)
x1[first] += dx1;
else
dx1 = 2 + (int)( 3 * Math.random() );
if (y1[first] + dy1 < HEIGHT)
y1[first] += dy1;
else
dy1 = -(2 + (int)( 3 * Math.random() ));
if (y1[first] + dy1 >= 0)
y1[first] += dy1;
else
dy1 = 2 + (int)( 3 * Math.random() );
if (x2[first] + dx2 < WIDTH)
x2[first] += dx2;
else
dx2 = -(2 + (int)( 3 * Math.random() ));
if (x2[first] + dx2 >= 0)
x2[first] += dx2;
else
dx2 = 2 + (int)( 3 * Math.random() );
if (y2[first] + dy2 < HEIGHT)
y2[first] += dy2;
else
dy2 = -(2 + (int)( 3 * Math.random() ));
if (y2[first] + dy2 >= 0)
y2[first] += dy2;
else
dy2 = 2 + (int)( 3 * Math.random() );
g.drawImage( image, 0, 0, this );
}
}
Descargar Programa
Animacion Sencilla en Java usando un circulo
Codigo
package masterdavidjavabasico;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Demo1 extends JComponent {
private final static int ANCHO = 512;
private final static int ALTO = 384;
private final static int DIAMETRO = 20;
private float x, y;
private float vx, vy;
public Demo1() {
setPreferredSize(new Dimension(ANCHO, ALTO));
x = 10;
y = 20;
vx = 300;
vy = 400;
}
private void fisica(float dt) {
x += vx * dt;
y += vy * dt;
if (vx < 0 && x <= 0 || vx > 0 && x + DIAMETRO >= ANCHO)
vx = -vx;
if (vy < 0 && y < 0 || vy > 0 && y + DIAMETRO >= ALTO)
vy = -vy;
}
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, ANCHO, ALTO);
g.setColor(Color.RED);
g.fillOval(Math.round(x), Math.round(y), DIAMETRO, DIAMETRO);
}
private void dibuja() throws Exception {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
paintImmediately(0, 0, ANCHO, ALTO);
}
});
}
public void cicloPrincipalJuego() throws Exception {
long tiempoViejo = System.nanoTime();
while (true) {
long tiempoNuevo = System.nanoTime();
float dt = (tiempoNuevo - tiempoViejo) / 1000000000f;
tiempoViejo = tiempoNuevo;
fisica(dt);
dibuja();
}
}
public static void main(String[] args) throws Exception {
JFrame jf = new JFrame("Demo1");
jf.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
jf.setResizable(false);
Demo1 demo1 = new Demo1();
jf.getContentPane().add(demo1);
jf.pack();
jf.setVisible(true);
demo1.cicloPrincipalJuego();
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Demo1 extends JComponent {
private final static int ANCHO = 512;
private final static int ALTO = 384;
private final static int DIAMETRO = 20;
private float x, y;
private float vx, vy;
public Demo1() {
setPreferredSize(new Dimension(ANCHO, ALTO));
x = 10;
y = 20;
vx = 300;
vy = 400;
}
private void fisica(float dt) {
x += vx * dt;
y += vy * dt;
if (vx < 0 && x <= 0 || vx > 0 && x + DIAMETRO >= ANCHO)
vx = -vx;
if (vy < 0 && y < 0 || vy > 0 && y + DIAMETRO >= ALTO)
vy = -vy;
}
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, ANCHO, ALTO);
g.setColor(Color.RED);
g.fillOval(Math.round(x), Math.round(y), DIAMETRO, DIAMETRO);
}
private void dibuja() throws Exception {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
paintImmediately(0, 0, ANCHO, ALTO);
}
});
}
public void cicloPrincipalJuego() throws Exception {
long tiempoViejo = System.nanoTime();
while (true) {
long tiempoNuevo = System.nanoTime();
float dt = (tiempoNuevo - tiempoViejo) / 1000000000f;
tiempoViejo = tiempoNuevo;
fisica(dt);
dibuja();
}
}
public static void main(String[] args) throws Exception {
JFrame jf = new JFrame("Demo1");
jf.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
jf.setResizable(false);
Demo1 demo1 = new Demo1();
jf.getContentPane().add(demo1);
jf.pack();
jf.setVisible(true);
demo1.cicloPrincipalJuego();
}
}
Descargar el Programa
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